Course summary
Session Start 15/11/2024
Location Online
Duration 8h 6m
U1: Introduction
U2: Create a performance in cartoon style
- The Cartoon Style
- Capture the essence of the characters and the story
- Reference library
- Our thumbnail sequence 1
- Our sequence of thumbnails 2
- 2D animation in Grease Pencil, timing test
- Optimizing our physical and digital world
U3: Bringing the characters to life
- Begining to work
- Optimizing rigs
- First Pass: Lina Comes to Life 1
- First Pass: Lina Comes to Life 2
- First Pass: Lina Comes to Life 3
- First pass: Goolock softens us 1
- First pass: Goolock softens us 2
- First pass: Goolock softens us 3
- Second pass: Lina and Goolok, consolidating animation 1
- Second pass: Lina and Goolok, consolidating animation 2
- Second pass: Lina and Goolok, consolidating animation 3
- Second pass: Lina and Goolok, consolidating animation 4
- Second pass: Lina and Goolok, consolidating animation 5
- Second pass: connecting the interactions with constraints
- Third pass: polish and child element animation 1
- Third pass: polish and child element animation 2
U4: Scans, detailed and render
- Detailing process and corrections 1
- Detailing process and corrections 2
- Browse toon options linearly, directly on keys
- Explore non-linear options, using Animation Layers
- Lighting, Render and Pipeline 1
- Lighting, Render and Pipeline 2
- Lighting, Render and Pipeline 3
Final project
- Animating 3D Cartoon Characters in Blender